Jefferson Bacquey Habrylo
Jefferson Bacquey Habrylo
Senior Environments-Props Artist @ Gunfire Games
Des Moines, United States

Summary

Technical art - Shadergraph - Modular Workflow :
• I’m proficient in complex modular creation, Unreal Shader Graph technology, with extensive experience designing and implementing complex shaders. I can rapidly and effectively address the technical needs of the team.

Production Pipeline - Planning :
• I played a key role in the early stages of game development and am skilled at creating plans that ensure smooth and efficient production.

Management :
• I have experience leading small teams and working with outsourcing studios, I’m capable of balancing both the technical and human aspects of dev team to guide the group efforts toward the expected visual benchmark.

Proactive - Imaginative :
• I’m highly adaptable and proactive in exploring new solutions to overcome challenges, effectively improvising and ensuring we achieve the expected goals.

Resume PDF

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Skills

Environment Design3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingProp Modeling3D Scanning

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Quixel Mixer
Quixel Mixer

Productions

    • Video Game
      Darksider 4
    • Year
      2027
    • Role
      Senior Environment - Props Artist
    • Company
      Gunfire Games
    • Video Game
      New World
    • Year
      2024
    • Role
      Senior Environment - Props Artist
    • Company
      Lost Boys Interactive
    • Video Game
      Endurance - The Ascent
    • Year
      2023
    • Role
      Project Manager / Art Lead / Senior environment - props Artist
    • Company
      Self Published
    • Video Game
      Applied Intuition - Military and civilian vehicles simulation
    • Year
      2022
    • Role
      Outsourcing manager, Environment Artist
    • Company
      Applied Intuition
    • Video Game
      Assassin's Creed - Nexus
    • Year
      2023
    • Role
      Environment Props Artist
    • Company
      Ubisoft
    • Video Game
      ANNO 1800
    • Year
      2019
    • Role
      Junior Environment Props Artist
    • Company
      Ubisoft
    • Video Game
      Riders Rebuplic
    • Year
      2021
    • Role
      Junior Environment Props Artist
    • Company
      Ubisoft
    • Video Game
      Assassin's creed Maze
    • Year
      2018
    • Role
      Intern 3D Artist
    • Company
      Ubisoft

Experience

  • Senior Environment - Props Artist at Lost Boys Interactive
    Des Moines, US
    January 2023 - January 2025

  • Project Manager / Lead artist / Environment artist at Endurance The Ascent
    Washington DC, US
    January 2022 - December 2022

  • Lead artist / Outsourcing Manager at Applied Intuition
    Washington DC, US
    January 2022 - December 2022

  • Environment Props Artist at Ubisoft Dusseldorf
    Düsseldorf
    April 2020 - December 2021

  • Junior Environment Props Artist at Ubisoft Mainz
    Mainz, Allemagne
    October 2019 - April 2020

  • Junior Environment Props Artist at Ubisoft Annecy
    Annecy, France
    June 2019 - October 2019

  • Intern 3D Artist at Ubisoft Paris
    Paris, France
    October 2018 - April 2019